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Grade 8 · Mathematics · Data Handling and Probability

Probability: Grade 8 Mathematics

Here is what the KICD curriculum design asks for in Probability, with a sample lesson plan, notes and an exit check you can read before you teach. In Fuma, the same lesson comes out of your own scheme of work, starting from the lesson your class has reached and dated to your term.

Aligned to the KICD curriculum designSample — review before you teach

What learners should be able to do

Specific learning outcomes, word for word from the KICD curriculum design.

  1. a)identify events involving chance in real-life situations
  2. b)perform chance experiments in different situations
  3. c)write the experimental probability outcomes in different situations
  4. d)express the probability outcomes in fractions in different situations
  5. e)express the probability outcomes in decimals or percentages in different situations
  6. f)use IT and other materials to play games involving probability
  7. g)recognise that there are events that happen by chance in real life situations

Key inquiry questions

  • When do we consider chances that an event is likely to happen?
  • Why is probability important in real-life situations?

A sample lesson plan: Introduction to Probability and Chance Experiments

This is a sample. Read it and change it for your class before you teach it. In Fuma, everything stays a draft until you approve it.

Grade 8 · Mathematics · 40 minutes

  • Identify events involving chance in real-life situations
  • Perform a simple chance experiment and express the experimental probability as a fraction
  • Appreciate the role of chance in making fair decisions
A sample lesson plan
TimeTeacherLearners
Introduction5 minTeacher:
  • Ask learners to mention one event that happened unexpectedly today.
  • Write examples on board as learners call out.
  • State lesson topic: Probability and chance events.
Learners:
  • Give examples like rain, matatu breakdown, a goal scored.
  • Listen as teacher writes examples.
  • Note the lesson topic in exercise books.
Tossing Coins in Pairs10 minTeacher:
  • Give each pair one coin.
  • Instruct learners to toss coin 10 times and tally heads/tails.
  • Move round checking tally marks and tossing technique.
  • Ask pairs to give total heads and tails for class tally.
Learners:
  • Form pairs and collect a coin.
  • Toss coin 10 times, record H or T in tally.
  • Count and write total heads and tails.
  • Report totals to teacher for class tally.
Recording Class Results on a Likelihood Line10 minTeacher:
  • Draw class tally table on board with heads and tails.
  • Guide learners to combine all pair results into class total.
  • Draw a line from 0 (impossible) to 1 (certain).
  • Ask where 'getting a head' should be placed.
Learners:
  • Copy class tally table into exercise books.
  • Calculate total heads and total tosses from class data.
  • Mark the class result on the likelihood line.
  • Discuss whether result is near 0, 1, or middle.
Writing Experimental Probability as a Fraction10 minTeacher:
  • Write class total heads and total tosses on board.
  • Ask learners to write heads result as a fraction.
  • Guide learners to simplify the fraction if possible.
  • Ask: If another pair got 7 heads in 10 tosses, is coin unfair?
  • Pose: After 4 heads in a row, is tails more likely next toss?
Learners:
  • Write experimental probability P(heads) = total heads / total tosses.
  • Simplify fraction to lowest terms.
  • Compare class result with 1/2 and discuss fairness.
  • Explain that each toss is independent; previous tosses do not affect next.

Shown: the first 35 minutes of the 40-minute lesson.

Sample teaching notes

Teaching notes are for you at the board: the subject knowledge and what to watch for.

Content Mastery: The Subject Behind the Lesson

Why this lesson exists. Learners have already collected and represented data (Grade 7 Data Handling, Grade 5 Data Representation). Probability is the branch of mathematics that attaches a number between 0 and 1 to the question 'how likely is this?' That number lets us compare events, make fair decisions, and check whether a game or a coin is behaving as it should.

The two kinds of probability at this level. - Experimental probability = (number of times the event actually occurred) ÷ (total number of trials). This is what your learners do today with coins. - Theoretical probability = (number of favourable outcomes) ÷ (total equally likely outcomes). For a fair coin this is 1 ÷ 2 = 1/2, because there are two equally likely outcomes and one of them is heads.

Both are numbers from 0 to 1, which is why we can compare them: the more trials we do, the closer the experimental probability tends to settle near the theoretical one.

Misconceptions to Pre-empt

Watch for 1: Learners miscount tally marks (missing or extra strokes). This happens because tally marks are a record of an action, and during a fast 10-toss round learners lose count of which stroke they are on — especially with the fifth stroke drawn across the group of four. Surface it during the tossing activity: as you move round the pairs, stop at one table and ask a learner to read their tally back aloud, counting the strokes one at a time. If the strokes do not match the tosses they did, they will notice immediately. Corrective move: before tossing starts, model one complete round of five on the board — four upright strokes then a diagonal crossing stroke — and say 'the crossing stroke means five, so each group of strokes is a full five only when it has the crossing line'. Let each pair draw one practice group of five on scrap paper before they begin. Count the tally strokes back against the number of tosses; they must agree. Every time they disagree, the exercise has failed its purpose.

Watch for 2: Learners confuse tally marks with counts and write wrong totals. A tally stroke is a symbol; a count is a number. A learner who writes '4' because they see four groups (each of five strokes) has read the number of groups, not the number of strokes. Surface it during the class tally-table stage by asking 'How many heads is four full groups plus three extra strokes?' and taking answers until someone says 23. Corrective move: insist that every learner counts aloud the strokes, in fives, and writes the numeral beside the group: 5, 10, 15, 20, 23. Do this for heads and tails separately, then add them and check against the toss count. If heads + tails does not equal the number of tosses for that pair, ask the pair to re-count before contributing to the class total. Never accept a total that has not been checked this way; a wrong class total will corrupt the whole abstract stage.

Watch for 3: Learners believe outcomes are 'due' after a run of heads. This is the gambler's fallacy — the belief that a coin remembers its history. It forms because learners reason about patterns rather than about each individual toss. Surface it with the plan's exact question: 'After 4 heads in a row, is tails more likely next toss?' Take a show of hands first so the class sees how many hold the wrong belief. Corrective move: do a public demonstration. Write a run of four heads on the board as if it has just happened, then ask: 'The coin has no memory. What are the two things that can happen on the fifth toss?' — heads or tails, equally. Have the same class write down their guess, then toss the fifth time. Repeat once. The point to state explicitly: a coin has no memory; each toss is independent. The fraction 1/2 describes each toss, not the history of tosses.

A quick exit check, with answers

  1. 1.Which of these events is certain to happen?

    • A. The sun will rise tomorrow.
    • B. A tossed coin will land on heads.
    • C. It will rain tomorrow in Nairobi.
    • D. A learner will score full marks in the next test.
    Show answer

    A. The sun will rise tomorrow.

  2. 2.When tossing a fair coin, a tail is more likely than a head.

    Show answer

    False

  3. 3.A learner tossed a fair coin 20 times and recorded 12 heads and 8 tails. (a) Write the experimental probability of getting a head as a fraction. (1 mark) (b) Write the experimental probability of getting a tail as a fraction. (1 mark) (c) What is the theoretical probability of getting a head? (1 mark) (d) Give one reason why the experimental probability is not equal to 1/2. (1 mark)

    Show answer

    (a) 12/20 or 3/5. (b) 8/20 or 2/5. (c) 1/2. (d) The number of tosses is small, so the results may not balance exactly; chance results can be uneven in a small number of trials.

  4. 4.A fair coin has landed on heads four times in a row. A learner says a tail is now more likely. Explain why this is not true.

    Show answer

    Each toss is independent. The coin has no memory, so a head or a tail is equally likely on the next toss: the chance of a tail is still 1/2, not more.

More in Grade 8 Mathematics

Outcomes and inquiry questions are quoted from the KICD curriculum design. The lesson plan, notes and exit check are Fuma's draft. Fuma is built from the KICD designs; KICD has not endorsed it.